![]() ![]() There’s not even a manual or a How to Play screen. Literally, that’s all the tutorial you get. You’ll be told, quite succinctly, to find some food before nightfall and then you’re left to your own devices. The secret turns out to be the blueprint to some infernal machine that zaps Wilson into a parallel world with nothing but the clothes on his back and the ability to grow a rather magnificent beard. ![]() Initially you are cast as Wilson, an Ace Ventura-haired scientist given the secret to ultimate knowledge by a mysterious malefactor named Maxwell. Die in Don’t Starve and you’re done, straight back to the start with nothing to show for it but experience. It’s a game with the same punishing “die & learn” ethos as From Software’s Dark Souls, except there are no cushy bonfires here to save your progress at. It’s a game mostly about trial & error, about finding out something is poisonous by licking it about finding out something has teeth by sticking your hand in its mouth. ![]() I use frogs as an example because they’re indicative of Don’t Starve as a whole. You won’t know you’re dead until you find yourself surrounded by the ribbiting little mentalists. The psychotic amphibians in Klei’s survival adventure, Don’t Starve (previously released on PC last year), may not be the most dangerous things you’ll encounter, but they’re deceptively innocent looking. If you ever find yourself mysteriously whisked away to a strange, dark land full of forests and rockland and endless trees, possibly ruled over by a sinister fellow named Maxwell, and are forced to make tools from twigs and flint and desperately keep a fire burning to stave off the unseen terrors of the night, always try to keep one thing at the very forefront of your mind: stay the hell away from the frogs. ![]()
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